This is a way to perform good old file integrations, and even for automating import/export of data entities between environments. RIS is a solution that transports files/messages between on-premises folders and D365FO.
NOICE DEBUGGER REPUTATION MODS
Sorry if any of these ideas are commonly suggested and/or already are mods I've been away from KSP for over a year, and thus haven't checked out the modding scene in a while.Today I would like to pay my respect to the free GitHub initiative Recurring Integrations Scheduler (RIS). What do you guys think? Any criticisms? Additions? Again, running into them could make or break a mission. Then there's space: Eve, Kerbin, and Jool would be surrounded by deadly bands of radiation CMEs and other solar storms from the Sun micro-asteroids (a warning would be given, of course). All would have the potential to harm your mission, but also could return a huge science boost. Each world can have their own unique environment for example, hurricanes and winds on Eve, sandstorms on Duna, quakes on Minmus, geysers on Vall, etc.
NOICE DEBUGGER REPUTATION HOW TO
First, let's discuss how to make planet and moon surfaces more interesting. Or you could have it all once again by launching warships to take your colonies back by force. You can cooperate with old governments on Kerbin or new ones around the system, all with unique personalities and benefits. You can maintain a positive interaction with other agencies by trading resources between colonies, working together on join space missions, and sharing technologies with your partners. Now there's another space agency in the solar system, which will manage their own spacecraft and missions, and the connection between you and them is crucial. They break away and start exploring space on their own. However, your colonists and their offspring have grown tired of your control. For decades you've maintained colonies around the solar system. Once it lands it can then do whatever you want it to. Tell your colony to build the specified craft and send it into orbit, and soon enough it'll be on its way without you ever lifting a finger. For example, suppose you want a huge colony ship to be constructed and launched out to Laythe every time the Kerbin-Jool launch window arrives. By giving orders to the space center and off-world construction sites (orbital docks, surface colonies), they can build and launch spacecraft on a given schedule. One idea I've had is to automate the process. Launching every individual spacecraft you'll ever need and managing them yourself gets old. I'd love to see something like this in KSP, because not only does it make interplanetary missions almost as easy as travelling to the Mun or Minmus, you can leave for your destination at any time you want (no waiting or the launch window).Īutomated space exploration and construction. They do this by continuously burning their engines as they travel to their destination. I recently read a sci-fi novel (2312 by Kim Stanley Robinson, if you're curious), and in it humanity uses super efficient and powerful means of propulsion to cross the entire solar system in just weeks. These aren't requests, but just for discussion. While mods do a great job of improving KSP, there's still some desires of mine that I've never seen addressed. I love stock KSP, but there's obviously a lot of room for improvement.